![]() ![]() The classic WSP-1A had a ground speed that could be considered lackluster when compared to many modern light 'Mechs, but this was offset by its jump capability. By 2610 nearly all Wasps had been retrofitted with MMSR actuator bars. After performing the maneuver even once, so much stress was put on the actuator that any subsequent jump-kicks immediately amputated the lower leg upon impact. Initially constructed without monomolecular stress-resistant materials (MMSR) in the lower leg actuator, this wasn't identified as a flaw until the 2580 Battle of Imbros III when many Wasp MechWarriors practiced the jump-kick maneuver. Centuries later, it is still considered a valued asset for recon work and is one of the most numerous 'Mechs in existence. ![]() After improvements in production and jump jet technology progressed, the modern WSP-1A Wasp began production in 2471. Vintage Cover: This reprint now display a vintage cover celebrating 35 years of Heavy Metal Mayhem.Introduced in 2464 as an attempt by General Mechanics to create a fast and maneuverable recon BattleMech for the Terran Hegemony, the Wasp was revolutionary for being the first 'Mech capable of jumping, sporting a prototype jump jet system however, the system was not perfected for most of the next decade. Construction rules for the various units presented in Total Warfare can be found in BattleTech TechManual. ![]() New players should pick up that product before diving into this one. The introductory game in the BattleTech line is the BattleTech Game of Armored Combat Box. It is not intended to teach new players the game, but rather to serve as a reference work for people who know the game, while introducing more technologies and expansive rules than appear in the basic box set. Total Warfare is the single-source rulebook for people who play BattleTech. Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech-the perfect companion for standard tournament play. For the first time, all the rules for various units that have a direct impact on the deadly battlefields of the thirty-first century appear in a unified rules set: from BattleMechs to ProtoMechs, Combat Vehicles to Support Vehicles, infantry to aerospace fighters and DropShips. The product of more than twenty years of gaming experience, Total Warfare presents the rules of the BattleTech game system as never before. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction's flag high, intent on expanding the power and glory of your realm. As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons enough firepower to level entire city blocks. It is the 31st century, a time of endless wars that rage across human-occupied space. ![]()
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